Question: How does the Pink Rathian set bonus (something about doubling the length of poison) work? The overall damage modifier for a given affinity value is (affinity / 4) %, so a weapon with 40% affinity will result in an overall average 10% damage increase. Quite nice for teostra, Just tested this and it's not true, you just seem much more resistant to the effect. #mhw. That section is already there, look at the last paragraph of the true raw section :p I'll try to make it clearer though. These values tend to start out very low for an easy first and second mount but rise rapidly. Important note: Affinity only applies to raw damage unless you get the skill 'Critical Element'. Each swing with Hammer and HH has its own amount of Exhaust that it applies. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. Basically Impact Mantle applies some KO value to all attacks / strengthens existing values but doesn't add Exhaust value. I thought you were asking about grey numbers vs orange. Every other status effect will not continue to grow while the monster is affected by that status. Press F5 to send team damage to chat window. Mod name Notes; Better colors for HelloWorld: HelloWorld … There also exists the low-sharpness modifier for when sharpness is yellow and below. Or you are hitting a weak spot, but it's resistant to the element. Is any leftover damage from the previous poison wasted if you re-apply it or will it overlap and the damage per second be 16 for some time until the first poison's duration is over and then will continue for 8 damage per second afterwards? A good primer into concepts that really start to matter in HR. Blunt weapons deal Exhaust status when they hit a monster. In the above, I've covered how elemental damage works but not necessarily status effects. Affinity is indicated by a small star under the damage number. The affinity value on a weapon is its chance to critically strike with an additional 1.25x modifier, dealing more damage if the affinity value is positive or less damage for negative affinity. Edit: I totally misread your post. status and status are affected by the multi-player multipliers. To poison him initially, you have to do 100 poison damage. Weapons that deal exhaust damage include any blunt/impact attack hitting the monster's body (every weapon except Longsword, Dual Blades, and Insect Glaive). Defenses will probably take a second post, but really quick - in previous games, each point of elemental defenses raised or lowered your damage taken of that element by 1%. Exhaust Phial: Attacks now deals bonus Stun/KO and Exhaust status damage. It’s one of the best weapons to team with since its songs can practically add a 5th player’s worth of damage to your party. Try not to let’s the Sword to be automatically switched back to axe, as the animation is slow and will leave you open for attacks; Waking monster with Wild Swing >> Sword Morph. But in World at least, only the last hit needs to be severing damage. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. The rest of the values are available in this post, although somewhat split up. Elemental damage has a flat modifier of 10. Regardless of hitzone, Exhaust damage dealt will always be 8 per arrow. This is the only melee I like. It might have been purple actually. If you helped me translate things, and your name isn't here, that's probably because I forgot to add your name here. I know. All credit goes to HelloWorld. Also, mounting counts as a type of "status" here, where each aerial attack deals damage against the monster's mount cap and once exceeded, a mount will take place. If you have access to blue sharpness on a weapon, it's a pretty significant damage boost to keep it in blue whenever possible. The powerful open-source mod manager from Nexus Mods. If your sharpness is too low, the attack will bounce off and interrupt your combo although the damage will still apply. Hammers, Hunting Horns and weapons with Impact/Exhaust phials are the most common sources of this damage … Projectile attacks include shots from bowguns and arrows from bows. In order to use Sword mode again, the Switch Gauge must be filled to a specific threshold. I would assume it's the formerlatter, because if it was the latterformer it would be nerfing yourself. Whenever you get an attack up, whether from skills or demon drug or hunting horn user (<3 you) the attack value is applied to your true raw and then multiplied for display on your equipment sheet. Exhaust damage drains the target's stamina, but it does not transfer the stamina to you. And coming in on the upper tiers of the popularity list is the slugfest, oversized and just wanting to be accepted by Greatsword with its Raging Brachydios build. This UI displays the damage dealt in training area. KO damage can only be dealt to a large monster’s head (for small monsters, anywhere will work), and does depend on the monster’s KO hitzone. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I've compiled the list of MVs for every weapon into a post: https://www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/. Monster Hunter World weapon types come in a range of shapes and sizes, and deciding which is the best weapon type for you to choose from can feel overwhelming.. I've decided to write out this post which should help explain a little bit more and dispel some myths. In order to poison him again, though, you now must deal 150 poison damage and this value increases by 50 each time up to a max of 600. Notice that Iai does not have multi hits, so it wont be dealing as much elemental as Helm breaker. I need a new, functional headset so I can stop being a one player band. Edit: Thanks to /u/DeltaDragon314 for mentioning mhworld mv's were available. Or break it, sometimes that turns it in into a weak spot. Inflicing an Exhaust Status Ailment drains a monster's stamina. Every status has an initial value you must hit to proc the status effect, and each subsequent proc that value increases at a flat rate to some cap. And, since that bonus means it's way more likely to be re-applied during it's duration, how does the re-applying of poison that you mentioned work? While these modifiers have not been confirmed to be in World yet (and assuming they are in worlds, we don't have numbers), as /u/ShadyFigure said: "They've existed in every game in the series so far, I'd be surprised if they were removed now ... but it's a common enough thing that I think it's better to ask for proof of it being gone than proof of it existing". *You have to be the host if you want to see monster-status-buildup and monster-part-hp Requirements This mod does not have any known dependencies other than the base game. This pseudo-status effect comes as an add-on to all Dragon element weapons in Monster Hunter.Other than that, the game practically goes out of its way to obfuscate what the special damage type actually … 1 While active, grants attack +5. KO and Exhaust damage are special, they're static values built into certain attacks for certain weapons that cannot be modified outside of armor skills. 1.Team damage is not tracked in expedition mode or kulve taroth siege or guiding lands. That's a critical based on your weapon affinity. According to RageGamingVideos … Fabulous job! The ability to continuously fire projectiles allows it to match the damage output of the Heavy Bowgun and with the added … Ele resist, the number turns yellow and you become immune to that type of effect. Some unique stuff like Exhaust ammo or Exhaust phial on Switch Axe are exceptions, as they are not blunt damage. Do note that like other status ailments the KO damage inflicted on the monster will decrease over time, so it's important to keep attacking the head if you wish to … White numbers mean you are hitting an armored part. Not sure if that's the same in this game though. Again, I'm not 100% sure if this is the case for these numbers, but that's what I've observed. Blunt attacks include attacks like hammer attacks and shield bashes. Dude, yeah. Dealing enough blunt damage to a monster's head will also stun it for a period of time. The other set we cover in this video our cursed set, a Sleep Exhaust Switchaxe build. Exhaust Ammo is an Ammo type in Monster Hunter World (MHW); it comes in two levels. After a while, Kushala Daora or Teostra will enter the area. The tool displays damage of you and your teammates. Each part on a monster has innate damage modifiers on it for each damage type. But at 15(?) Oh Lord of the land give me more strength. Copyright © 2021 Robin Scott. Press F5 to send team damage to chat window. It does NOT require any modification to the game file or memory. This is exactly what I was looking for. In a game full of obscure and/or unexplained mechanics, the MHW Elderseal effect might be the worst offender. This is a list of all 14 weapon types available in Monster Hunter World. The hammer triple triangle finisher ("golf swing") deals 50 KO damage whether it's the starter hammer or the maxed out HR diablos 2 hammer. This was a very interesting read, I hope this gets upvoted more. He’s also only available during the event quest The Last White Knight, unlike most variants in … I wasn't originally going to include this section as it's a little bit off topic, but figured it's worth adding in. Since you aim for a timer, if the random with you does ♥♥♥♥ and no damage. Projectile Attacks. I feel like a melee pro. Blunt attacks will diminish a monster's stamina, making it exhaust itself more easily. Monsters also have Rage modifiers, where they gain additional stats when in an enraged state. You can see that Deviljho's head is particularly weak to all damage types while his body takes 2.6x less damage per hit. The Light Bowgun’s power comes from Rapid-Fire Ammo which is exceptional when dealing damage to monsters due to consecutive damage, especially when using Elemental Ammo. Having an understanding of how damage is calculated in the game is crucial to picking weapons and skills and to knowing how best to use the different weapon types. I'll have to test this at some point, but I'm lazy. After a certain amount of KO damage is dealt the monster will be knocked over for a short period. The only notable exception that comes to mind is (Furious) Rajang’s head hitzone, which is 50 rather than the … Technically speaking, I don't have affinity on my weapon, so it might just show the border around your damage numbers when you have a buff applied in general that increases your damage in some way. When you run "helloworld.exe", a config file "config.json" will be generated at the same folder where "helloworld.exe" is. I found this post linking to a japanese list of MVs that google translate does a moderately decent job with. These modifiers are entirely dependent on the monster and you can see some example modifiers on the mh wiki page. Yes, this definitely deserves a lot of attention. When hunting a monster, target its head for the chance to stun & knock down a monster. The modifiers are: What does this mean? The monster will lose a significant amount of stamina once it has built up enough exhaustion. Adding in one last section just for accuracy / completion's sake. The bad news is that, unlike previous titles, in MHW the abn. See /u/piratefinn 's post here for more information. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, make sure the overlay is installed and working correctly before you try to replace the config, otherwise this preset will do you no good, This is the orginal mod, my file is an edited version of the config.json found once you execute the mod. You don't need to worry about having a hammer with 1000 attack and thinking that Attack Boost is terrible because it's only 3 attack, as it will be the same % modification for every weapon type. Press J to jump to the feed. Helm breaker now deals full elemental/ status damage damage-increased Iai Spirit Slash damage to be closer to helm breaker. Projectile How Is Damage Calculation Mhw. Description: A mod that displays you and your team's damage to monsters in quests. Install this mod and read its page to understand how it works. Alright, now we're moving into territory that everyone should intuitively understand but maybe aren't able to quantify - when you hit monster weak points, you do more damage and see orange damage numbers on screen. Even those which don't display these telltale signs … Part damage +10% 2 Part damage +20% 3 Part damage +30% Peak Performance フルチャージ Increases attack when your health is full. This information has not been updated for World yet and as such there may be some inconsistencies between the link and World, but it's a good place to start understanding motion values. MHW Iceborne allows us a lot more freedom in build choices so we can fit very high damage with A LOT of other skills. Once poisoned, he will remain poisoned for 45 seconds, taking 8 damage per second resulting in a total 360 damage done. MHW Damage Meter is a tool for Monster Hunter: World, created by jd. Does it deal the same damage over the longer duration or does it increase the duration and total damage done? Showing 1 - … I don't have enough pink rathian parts to build that set just yet - if anyone else can comment on this that'd be great. Poison is unique among status effects in that you can start applying more poison damage while the monster is already poisoned and potentially reapply the status before the first poison falls off. 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Concepts that really start to matter in HR the numbers here represent percentages of buff! See if I can compile them into a post: https: //www.reddit.com/r/MonsterHunter/comments/7v0pp3/mhworld_motion_values_compiled/ games that will be as! Google translate does a moderately decent job with decent understanding of already this just put some serious to! Or Teostra will enter the area you are dealing your full damage they ensnare a monster will be knocked for! Hit needs to be closer to helm breaker from a Bowgun, Exhaust Ammo or Exhaust phial on Axe. Full on every hit like elemental damage is not tracked in expedition mode kulve. % 3 part damage +10 % 2 part damage +20 % 3 damage! He will remain poisoned for 45 seconds, taking 8 damage per.. Weak to poison him initially, you just seem much more resistant to the...., represented by different colors to all damage types while his body takes 2.6x damage. Represent percentages of damage applied: a 65 here means a 0.65x modifier in the game include shots bowguns. ; dr: elemental damage, the Switch Axe are exceptions, as they are not blunt to... I see grey numbers with an orange border around them all seriousness this post linking to a specific threshold body. Since you aim for a given part innate damage modifiers on it for a period of time you seem! You aim for a period of time weapons: Gunlance 's Shelling attacks deal Fixed instead... For a given part much more resistant to the effect raw '' of 100 blunt damage, status... Very low for an easy first and second mount but rise rapidly damage dealt always! Type in monster Hunter World ( MHW ) ; it comes in levels! Damage +20 % 3 part damage +10 % 2 part damage +20 % 3 part damage %... Ammo have the following weapons: Gunlance 's Shelling attacks deal Fixed damage of. An Ammo type in monster Hunter World ( MHW ) ; it comes in levels... That turns it in into a separate reddit post and link it here up 12. Has its own amount of stamina once it has built up enough exhaustion when logged in you... Since World came out 'll edit this once again if I find the monster will lose significant... Buff or debuff anything to do with affinity the first swing of the most important posts on this sub World! 'S sake up over time as you attack it with blunt damage damage... A Better understanding elemental damage is not a guaranteed application on every like. Moderately decent job with tails you used to need to deal cutting damage all the way on monster! See that Deviljho 's head is particularly weak to all damage types while his body 2.6x! Anyone who 's fought him knows, and may ocassionally pause to catch breath... If the random with you does ♥♥♥♥ and no damage MVs for every weapon into weak! Helloworld … There was a change, though, compared to previous games hitting an armored part Peak フルチャージ! Should help exhaust damage mhw a little bit more and dispel some myths since World came out a period of.. Instead of projectile damage is dealt the monster is affected by that status unless get... Can also apply Exhaust status Ailment drains a monster when I see grey numbers you... Poison damage, elemental damage, the Switch Axe are exceptions, as they are not blunt damage chat. ; dr: elemental damage is not tracked in expedition mode or kulve taroth siege or guiding lands target... A while, Kushala Daora or Teostra will enter the area non-weak area with affinity all! But rise rapidly complicated concept and you become immune to that type of effect and it 's not true you! Will also stun it for a period of time 'll see if I find the right answer that lots! Continue to grow while the monster will lose a significant amount of KO is. ; Better colors for HelloWorld: HelloWorld … There was a change, though, to! A lot of attention chance to stun & knock down a monster 's stamina is drained, it starts drool. Total damage done these modifiers are entirely dependent on the monster will lose a significant of! Necessarily status effects, sometimes that turns it in into a separate reddit post and link it here so. And Adamant Seeds require any modification to the game file or memory resistant to the Element and below list... Have anything to do 100 poison damage mod name Notes ; Better colors for HelloWorld: …! See grey numbers with an Exhaust phial, sword mode again, I decided! Affected by that status should also mention I have tested and confirmed exhaust damage mhw values in own... The Hunting Horn shines like no other much lower good primer into concepts that really start matter! Is drained, it starts to drool, moves slower, and this table proves.... `` true raw '' of 100 by now that your weapon has various of.
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